There is a chance that if you sit there too long the instance glitches out a bit. It seems to slip back into phase 2 of the fight and the adds will begin spawning again and will not stop until either everyone is dead or the group zones out. They literally will not stop spawning.
My friend and I spent 10 minutes at least of killing them and they were still coming around. After that it's pretty easy. For Vaelastrasz the Corrupt: 1: Have the druid tank him facing where Nefarian was when you entered the room. Then just go nuts. He goes down easy at lvl 85, with hardly a chance to do anything but a few melee swings. For Broodlord Lashlayer: 1: Getting to him will be slow.
It sucks but oh well. Lashlayer will knock you back and we know how that goes. Also right by the door is an area where you will not be effected by the slowing gas in the room.
Other then that nothing special. Burn them all and nothing will happen. Firemaw and Flamegor can be pulled separately, so no problems there. For Chromaggus: 1: If the hunter wants to tame him, now is the time. Remember though- To tame exotic beasts the taming hunter must be at least lvl 69, in Beast Mastery spec with the final tier BM talent taken. Otherwise you won't be able to do it. He goes down too fast for the debuffs he applies to be much of an issue save one.
It can be very annoying and you can never know when he's going to put it up. However the cure for it is Hourglass Sand, which drops off the mobs leading up to him. If you are bothering to loot the mobs, by the time you make it up there you'll have plenty of it. For Nefarian: 1: The first phase is easy. Kill the adds that spawn and wait for him to transform. Once he transforms the druid should try to tank him facing a wall. He will fear and mc, though the mc should stop when he transforms.
Granted I've never seen him mc so you may make him shift before he can. Nefarian will do a class call, and some negative things will happen. Druids : Will be forced into 'cat form' It's not quite cat form as you should still be able to use your bear abilities but annoying none the less. You can't shift out of it either until the duration of your class specific call is up, and there is a chance he could call druids right after it again. Hunters : He'll break your current bow.
Either bring several backup bows and cringe at the repair bill later or just say screw it and go crazy with the traps and raptor strikes. That being said, bm would be a good idea for this fight. The extra damage your pet does would offset your pathetic flailing that does next to nothing to him.
XP 3: Eventually he'll reanimate the adds. Easy to deal with, drop an explosive trap and they should be dead quickly. While you're dealing with the reanimated adds, Nefarian will probably end up dying. Easy peasy. One thing to note on this fight though. There is a chance that the druid may drop to low health during a point where he's been chain cat-formed, so a tenacity pet would be a good idea to have during this fight. That way you can hopefully pull aggro onto the pet while the druid heals.
That or a spirit beast to just keep Spirit mending the druid. Either way works. Comment by note that if you have people who are not attuned you can use the ubrs entrance. Comment by rebsten While this is still impossible to solo, this is very easy to 2 man for a Prot warrior with any other partner. Let me elaborate a bit. If you spec prot, throw a few of your extra talents into Blood Craze.
Have your partner MC Razorgore. You will clean the adds off your partner, then off Razorgore. Avoid killing them. Blood Craze will be up almost constantly. All adds will aggro onto you by default. Just watch where you stand. I prefer to stand about 41 yards away from the platform to force the caster adds to run to me and not AOE on my partner, however, you can also run in circles around the pillars if you prefer.
Keep the melee adds away from Razorgore. Even if they are aggro'd onto you, they will focus a very hard hitting move called Dragonbane on Razorgore. Aside from that, it should be a clean 2 man. Happy farming. Edit: I wanted to throw in some more info. This is possible to solo for goblins and hunters using an exploit.
I can't say I recommend it it is, after all, an exploit , but if you wish to learn more there is a video on it here. This is working as of this edit on Mach 22nd, I also wanted that pretty much any combo can 2 man Razorgore, but as a warrior I found this method very easy.
A few days after I posted this I realized you could have your partner stand beneath the platform and click the orb, thus eliminating the mobs spawning, auto pathing to the orb, and AOEing before chasing you.
This will give you far more time channeling. Comment by donnachaidh As of 4. Although you still can not solo this place due to the first boss. Comment by Eukanubae If you have a good friend, go into this instance, every week, loot the gold, farm the ores, and collect the cool weapons and armors.
Get the chill of killing one of the coolest bosses ingame, and for the love of god, do not let them whelps die! Comment by Deadlyz I like the instance; too bad it's impossible to solokill the first boss. Comment by Mollification Blackwing Lair does not give rep.
In phase 1, one person must use an orb to MC him and destroy the eggs around the room use his "Destroy Egg" ability. The other player must keep the adds off of Razorgore; if Razorgore dies in phase 1, he will wipe the raid. Adds will also attack the player controlling the orb, but these can be mostly ignored since only the first two hits against that player will reduce your MC channel time.
At this point, it is imperative that no player damage is done to him, as it will significantly decrease his health. If both players are able to pick up adds, the other player can immediately pick up the MC and continue.
If you have a healer, Razorgore can be healed while MCed, which will help keep him alive in this phase. After he destroys all the eggs, wait for him to regain full health and start phase 2, then burn him down.
All other bosses: Easy Ebonroc Tricky because of his Shadow of Ebonroc debuff, in which he heals himself for 25k every time he does damage to a target. It is very difficult to dps through this at level 85 alone. Things that avoid damage such as dodge and kiting help, but absorption shields are easily the best antidote a priest's Power Word: Shield or a Blood DK's mastery, for example. If you cannot absorb damage or kite him enough to avoid being damaged, you will likely have to bring another class.
Chromaggus Will put one of 5 Blood Afflictions on the target, and if all 5 are on you, you will become MCed and turn into a Chromatic Drakonid. One of the Afflictions is to be removed with the Hourglass Sand that drops in the instance, the rest can be removed, as they are a Poison, Disease, Curse and Magic, respectively.
Having a tank take care of adds is ideal. Keep the boss and adds as far apart as possible. If boss dies, so do you except for when it's time to kill him. Edit for lvl Vaelastrasz the Corrupt Easy solo kill.
To get to the next boss you need to move through two rooms of whelps. Only rogues can activate the supressors. Just move through as fast as you can to the boss. Broodlord Lashlayer Easy solo kill. Once you've killed the above boss, kill the trash immediately after his room and pick up 3 or 4 Hour Glass Sand s.
You will need them for a later boss. Firemaw Easy solo kill. Flamegor Easy solo kill. Ebonroc He puts a debuff on you that heals him every time you deal damage. This can be brute forced. Provided you do decent crits you'll do damage faster than he can heal. Chromaggus Edit for lvl Put the Hour Glass Sand you picked up earlier on your action bar somewhere and be ready to click it at a moment's notice.
Make sure you have DBM addon so you'll be alerted when to click. Go in with full force and blow all cooldowns to burn him as fast as possible. You should only need to do this once or twice during the whole fight. Be quick or he'll charm you for 5 minutes. Nefarian A fairly easy tank and spank after a ton of adds come out. Make sure when Nef is about to die that you have enough health and a decent AOE ready as a million adds spawn when he dies.
Comment by togahsisoka No longer requires a raid, you can just click the orb and enter Comment by In case someone is wondering i just cleared BWL with my mage. Comment by Wanderinlost Razergore- I have solo'd this twice now as a Arms warrior, approx k hp, 20kdps and I could probably do it in any spec as warrior. I mc razergore for the full duration the first time killing eggs closest to the orb and moving towards the full platform.. When the first cycle ends Ill quickly AOE most of what is around me and regain control of razore and continue killing eggs after about 10 seconds.
Now when razergore starts to pick up adds I will right click portrait and dismiss link, half the adds should htne drop razergore aggro you. Skill some more adds and pick up razer again. Repeat until done. I will drop control of razergore times to keep him alive. It come close but doable once you master your egg stomping skills.
Droping control when razor starts taking too much damage is the key. Comment by realmsmashr a geared lvl 90 pally can solo this nowadays. Comment by direpath For getting through the Suppression Room Solo: The two packs in the room after Vael contain Deathtalon Flamescales that will "punt" you. I was able to line myself up and get punted onto the next floor which would be the start of the suppression room.
I was then able to adjust my position for when they chased me up there and get punted into the area right next to Broodlord at the end of the Suppression room. If you miss on the first attempt, be patient, they do not use this ability constantly. Line it up, stay alive, be patient.
Taking a minute or so to do this will save you the slog through the suppression room. Please note, you will face a train of many mobs from the suppression room, including the punters. I am playing a level 90 Ret pally iLvl and this massive pack, plus Broodlord, gave me little issue. Comment by evilshadow old raid logic you disable the supression devices you still get the debuff.
Comment by Okari Blackwing Lair's first boss; Razorgore, is now solo-able by any class as of MoP, albeit it requires an item. Comment by nirv It seems that any class can disable the Suppression Devices now.
I'm not sure when this change was made, but it used to require a Rogue to be able to do it. Rogues can do it from about yards where my Hunter has to be about 5 yards. Comment by cyrenia Note that you can't kill first boss with a friend and then each finish the raid separately. You're both stuck in the same lock-out. Comment by Aviatrixx This raid is quite annoying to get to, as two of the bosses in Blacking Spire have very slow mechanics. BWL is hard to do if your a level 55 being ran through, as the first and second bosses are tough.
Getting up to the second boss is especially difficult if you don't know what you are doing.. Comment by Razorgore The Untamed is soloable for a 90 now, even without the use of pets, guardians, and npcs etc helping you with mobs. I just managed this on my 90 Prot. Forget about killing any mobs at all in between MCs, and you hopefully shouldn't need to heal yourself either. Just jump straight back on the orb after MC fades, and repeat until Razorgore has killed all the eggs, at which point all of the mobs will run out of the room without needing to be killed.
I did not have anything killing mobs on Razorgore or myself. At one point the MC orb became hard to see and therefore use, with so many mobs attacking the character, at which point i jumped off the front of the platform and ran round the side back to the orb. It was then easily visible and ready for use again after the mobs followed me. Happy hunting! Comment by mecnunk Solo'ed as a lvl85 Shadow priest avg ilevel Really cool raid and only the second one I have done besides MC.
The bosses are hard and require some thought and a touch of luck just like it should be. The first and second bosses are the hardest to do solo and I wiped many a time on those two. The first boss you may get wiped as a loner a few times but may eventually catch a bit of luck where when you are in control and breaking the eggs you don't attract too much aggro, enough to last the distance. The key is to move smartly and move fast.
You have to be focused and keep an eye on bosses health. I don't know if it helped with speed but I jumped a lot between the eggs and tried to stay moving as much as possible. Forget the adds attacking you, don't waste time on them or use any other razorgore ability except break egg. You will need at least two turns with control of razorgore.. I didnt waste any time in between the controls to kill the adds.. A quick AOE like mind sear to kill about half that were crowding me, shield up and regain control I didnt even waste time healing..
You will know what happens when he dies :D. Make sure you take him to opposite side of the room when you are about to lose control over him and do not let him get back all the way to you on the other platform before you regain control!
Its doable so dont lose hope Finally managed the eggs and beat the crap out of all the adds by AOE. Razorgore is an easy fight too at lvl85, and thought my problems were over No , then I met vaelastrasz the corrupt. On this alone I must have wiped times before I thought to do research on boss abilities :. Although your spells become instant cast the ones with CD still require waiting. For casters you need to be smart with rotation to maximize your output.
I kept some DOt's on him but once the mana burn debuff is on, pick one instant damager and spam it until your rmore damaging spells CD is done because time is a factor same as first boss I used mind spike spam when AB debuff was on.
SW: Death helped and it was a still a close thing in the end.. Of course I still died just at the moment of killing him and so will you : unless you lvl 90 or something and can finish the fight in 15 seconds.
Ended up buying Flask of the warm sun to supplement my intellect and then on second try I killed him. Other classes may have other preferences. The halls with the suppression traps.. I just walked through.. Tried to avoid the casters and dragonkin if I could.
Chromaggus is tricky.. You would have collected this dust that dispels bronze de-buff. Put it on your action bar as you will need it in a hurry. Razorgore and Chromaggus mechanics were kinda annoying to figure out but the rest was pretty easy. Got chest and helm pieces from Nefarion, was unlucky with the rest of the bosses.
I hope to get more lucky next week. This topic was automatically closed 30 days after the last reply. New replies are no longer allowed. The easier way is to keep the adds population mainly consisting of melee and the dps group in your raid should nuke the mages asap; of course, it's not a piece of cake to tank the melee damagers, but it's preferable to being batch killed by the mages.
Healers, heal, tankers, tank and dps-ers, do the dps! It's that simple, isn't it? Now, balance is everything. There's no need to keep the orcs alive with any cost, of course you must decimate them to keep a controllable population, but only if the mages are being taken care of, as killing them is the highest priority for you. If the dragonkin number is too big, use the druids to sleep a part of them, anytime required and it is required most of the stage, in fact.
Any other classes that can croud control should do so sleep, sheep, fear, scream , in an organized fashion and if possible by taking turns, in order to keep a even threat. During stage 1 also try to kite as much as possible, a horde raid could use the shamans' earth binding totems, everybody can use the hunters' traps etc.
By the end, the chaos is spreading and the numbers of the adds raises insanely, but do not panic, as all of them will go away when the last egg is destroyed. In order to make it to this final moment of stage 1,when there's only eggs left, use all your CC abilities and chain fear everything, don't focus on killing, but escaping them. Phase 2: time to kill Razorgore itself. Razorgore has, beside his melee attack, a hurting fireball volley and a conflagrate attack that gets you out of your control, burning you and the people around you.
This is the reason for dps-ing him mainly ranged and using more than one tank. The MT is facing Razorgore, the backup tanks are behind him. When the unfortunate conflag event happens, the MT also loses aggro, so a backup tank should take his palce immediately, while the burning ex-MT steps back in order to protect the others of catching fire.
As you might have noticed, there's a lot of fire involved, so it's not a bad idea to bring along some fire resistance equipment, but bear in mind that you'll not leave the "in combat" state between the 2 stages of the fight, so no gear switching is possible.
Try to take advantage of the large size of the room. In the unfortunate case a healer should die, have a druid rez him in-combat, but as far away as possible from the action.
The ressurected healer will be out of combat and will be able to bring back some of the other fallen comrades. However, it's best not to come to this, as the unpredicted can interfere and mess the things up. Strategy from Ana's Lair. Comment by kreghx Razorgore Setup We split the raid into 4 teams. Each team occupies one corner. His target are all Orc Mages in the corner. They have to die ASAP until eventually only Legionaires and Dragonkin remain Warriors The warrior s in each corner sunder build aggro on each dragonkin and legionaire in their corner and kite it between the two platforms running up the stairs and jumping down in the middle front exploits the no-jump pathing of the mos and gets distance between warrior and his heat.
Piercing Howl helps too. Eventually all 55 mobs will be following the warriors and if all goes fine, they wont even take damage. Healers The healers in each team keep their warriors always shielded and HoT'ed. Optimal position for them to be is the front corner of the platform on their side. From there they always have a LoS to all team members and especially the warriors roaming their corner currently usually its 2 tanks you have to keep track of, yours and the one of the team accross the room who follows the same path as your warrior.
Also if they get hit, they can easily get some distance by jumping down the edge and running. Priest should use the CTRA aggro-gain announcer to be able to cast fade before the mob hits them. Paladins Paladins are the orb controllers. They place themselves below the orb right from the start and destroy eggs as fast as possible. They should not take damage during the egg phase at all. Once all eggs are down, the primary orb user will have a lot of aggro from Razorgore and he will come straight after him.
We use that to position razor immediately in a good spot and to bring him to the MT tag-team. Every now and them Razor casts a frontal AoE conflag that temporarily wipes all aggro on the current tank, swithing it to the offtank. Position of the 2 tanks is The Pull 2. Figure 8's. Focus Fire. Crowd Control. Fade defensively. Kite loose Blackwing Legionnaires. Focus Heals on Razorgore. Fireball Volley every 20 secs , LoS 1k dmg fireball. Comment by Chandrialla Sometimes it may also be necessary for healers to downrank their spells, in order to avoid the aggro that comes with constant healing.
Mileage may vary. Anyone who isn't kiting should have some bandages handy. He has been known to cause many a guild to break up, mostly because people coming from MC are used to generic tank n' spank fights Golemagg, Gehennas, Ragnaros, etc. This fight is very involved, and everyone is forced to coordinate their actions whether they are kiting, mind- controlling, or even just zerging the mages that spawn.
Comment by Known issue in TBC, unsure if it has been fixed: Even after all eggs have been destroyed and Razorgore himself has been killed, the adds will not stop despawning. They will continue to respawn and fill the room into phase three, making it impossible to end the encounter except by wiping.
Even so, it is possible to do so, and loot Razorgore and proceed in the instance. Comment by smimwibbet what level is this dude? Comment by I just got one question, can u kill him in phase one or what happens if u try that?
Comment by Razorgore is impossible to solo as once you kill him in phase 1 you are instantly killed by an AoE. Requires a minimum of 2 people. Have the healer stand on top of the tank and pull healing aggro to get the mobs to the tank.
Have a dps kill the blackwing mages ONLY if you only have 3 people, ignore this role. You could probably 2-man this with a Blood DK tanking the mobs and one player on the orb. Comment by I did 2man warrior and dk razorgore, Warrior tanked mobs and DK handle mindcontrol. The Shaman kited the whole adds and i managed the mind control thing Razorgore was easy going, mage with decent gear can tank him :D. Comment by Allow me to give you a tip, if you're running with a small group of 80s.
I was the controller and got most of the eggs down, but my toon was damaged so I lost the control and still had the debuff. I told our hunter to use the orb, and he did, but he didn't smash the remaining eggs and just stood there. So the mobs killed him and we all died.
Chances are, you will have to switch off control at least once. Make sure every dpser knows what to do.
Also, when your channeling bar is about to die, bring the boss as far away from the orb platform as you can so you won't get attacked by him. Especially if you're a clothie. Comment by 2-manned today. Ret pally controls Razorgore. Prot pally just kept laying down consecrates on the stairs for incoming aggro while picking everything else up with ranged and melee attacks, using every free moment to run over and grab everything off the boss and come right back.
Good luck. Comment by if you kill him before all the dragon eggs are destroyed he will do a heavy explosion kiling everyone regardless of health, though it can be avoided using divine shield, ice block etc haven't tried anti-magic shell.
Comment by Rizz 2 manned by a frost dps DK, and a holy paladin. Needless to say pally was the one who tanked all adds while I DK was MC'ing the boss and destroying eggs. Comment by Funga Hey, I was trying to 2 man it via 3. I found that me 80 druid and my friend 80 Pally could do it fine up until Razorgore first broke free. He then, before I could hit the orb again, Would suicidally explode and kill us both. Anyone have any Idea whats going on?
Comment by nyctric First defeated by Ascent of Medivh on the 12th of July, Comment by darknesscalls Still bugged for those wondering, despite claims that it has been fixed. Comment by svirve Succesfully 2-manned last night by a blood DK tank and holy paladin controller. We got the bug were he would do his doomsday AoE after the first MC twice it would come with a message stating that the Instance was already in progress prompting to Portal to the Graveyard or Joining the instance.
Seems to be random if it happens though since our fourth try went without a care. Comment by LynMars We tried this today and discovered part of the problem is that Razorgore must be in combat with someone when the MC breaks, or it'll trigger his AoE instakill.
Trouble was, the adds weren't spawning fast enough. What we did then was when the MC was about to break, a Death Knight threw a Death and Decay at Razorgore's feet so he'd trigger combat while Razorgore was uncontrolled, until MC could be established again. My Priest was also able to hit him with an instacast to trigger combat before he could AoE. Comment by We had the same Kaboom bug, combined the two ideas above and it worked perfectly - a second person by the controller spamming the orb, aoe on Razorgore at control end, and we also tryed not killing every single npc as he spawned :P - Worked like a charm.
Comment by rzzr Noticed another bug. After we killed him the adds still kept running into the room. The raid leader said it was because lots of us were not attuned to BWL and we had to leave the instance and get summoned back. I guess this is because, like us, you can be summoned straight into the instance by a lock and you couldn't back in the day. Just wondered if anyone else has seen this "bug"?
Comment by HarTstaRx 2 manned with a resto druid 80 and a combat rogue 59 xD, the rogue mind control the boss and the druid tank and heal himself keeping an eye on the rogue.
Comment by Easy boss to solo as 80 just be sure to even be very fast able to heal you self with crazy much hp, get out of stuns Fireball Voley.. Be aware, when he dies all the eggs will explode and kill you.. Comment by 2 manned him as arms warrior and feral druid Warrior was on orb MCing and druid tanked everything.
Druid was 5. Comment by 2 Maned this today with a 80 Rogue whom controlled the dragon, and a 80 Feral Tank who collected adds off of dragon. Druid goes in and get first 3 adds. Then Rogue does not run up to Orb, but runs under it and clicks to control. While rogue is destroying the eggs the druid is collecting adds and running up to each platform then jumping down so the adds have to go around and the druid has time to Hot and heal everything that needs it.
Once all eggs are down its gg. Comment by bonzai10 Still bugged. Been there 3 times recently and 3 times got bugged. Will do couple of runs this week and next on main and alts and see how it goes.
Comment by CalaelenDT Important to note is that classes that have active pets out will be unable to use the Orb of Domination until they have dismissed their pet. Went in there with a Hunter, Paladin and myself Death Knight and both the Hunter and myself couldn't control the Orb, while the Paladin could. We had no clue what was up and decided to do it some other time as we thought the encounter was bugged. I finally found out the reason by a post on the Orb of Domination page that stated the pet issue, and since that's not a page people will drop by first I figured I'd post it here too for people having the same issue.
Comment by Megalomaniacs I've been toying with ideas on how to solo this as a feral druid tank. I did find something interesting.
I would run in and do MC on him from below the platform where Grethok is. Grethok and his guards would attack me the bear leaving me to freely crush a few eggs with Razorgore. After the MC ended I used Frenzied Regen to get back to full health, ran to the top of the platform, waited for the mobs to get to me and hopped back to the ground and MC'd again. At this point there were a LOT of extra mobs spawning but virtually all of them were going for me and not Razorgore.
I was able to get in almost an entire second MC phase before I was killed. At this point all the mobs despawned except for Grethok and Razorgore. They continued to fight each other. I wonder if I had a soulstone on if I were to pop up at that point and do start MCing again with Grethok chasing Razorgore around to keep him in combat between MCs, would the extra mobs start spawning again or would I be free to go about soloing the fight?
Has anybody tried this before? Edit for spelling. Comment by Still bugged as of 4. Just get the whole raid to leave the instance then go back in after a few minutes.
Comment by Cinnestra I just two manned this last night with a feral tank me and a warlock. This fight requires a minimum of two people to defeat: one to kite the adds, one to control Razorgore.
I was our designated kiter. We tried several times with my prot pally because, hey, pallies are unkillable right? With the change to consecrate, you can no longer drop it continuously to help you maintain aggro. This resulted in a lot of hits on my partner, who would then get the debuff and be unable to MC Razorgore. Many wipes happened. On my druid tank, this became no problem at all due to healing aggro.
For my kiting path, I used the good old figure-8, waiting til the adds all gathered on the platform and then jumped off. This gave me time to shift out and pop a rejuv and regrowth on myself, get back to bear form, and kite again. Healing aggro was always a problem for druids in this encounter - I remember having to downrank as a resto druid in vanilla WoW and STILL getting threat on random mobs.
Well, now it's working to keep all the adds trailing after me. It's amazing how fast they would all zone in on me, almost completely ignoring my partner. He took a few hits, but I could easily run up, swipe, and get the adds off of him. You could probably do something to maintain healing aggro with a pally, but honestly it was so much easier with my druid.
ETA: looks like they may have fixed the pet problem with the Orb of Domination. My warlock partner had his felguard out on aggressive to help keep the adds off of himself, and had no issues with the orb other than when he had the debuff. The fight will not reset even through dying until you reset the instance through the portrait menu. This is with 2 people doing the fight.
Comment by he appears to be bugged on live, in that if you try and kill him, he disappears and you're stuck killing adds until the end of your days. Comment by quote from blue: You're absolutely right; a problem was introduced in 4.
Luckily our developers caught onto it pretty quick, and it should hopefully be resolved next time the realm s restart. That will either happen as necessary during the cause of the week, or at the very latest, next week during maintenance. My apologies for any trouble this caused you and your friends. I just did it tonight with a death knight. The second class works on the mind controlling.
Using the mind control orb will allow you to control him for up to 90 seconds. If you get hit once by mobs, the channel lasts If you get hit twice, it lasts 45 seconds. The resto druid simply stacks Lifebloom on himself and runs back and forth around the room. Simply run up the stairs on one side of the room, wait for the melee dragons to almost reach you, jump off, run to the other side of the room, run up the stairs, wait, jump, repeat.
The mobs run slightly faster than you, so jumping off the platform gives you some breathing time where you're not being attacked while they do a bit of backtracking down the sides of the platforms. The caster mobs will just fireball you from wherever in the room they are. They're lousy shots, though. Also, it would seem the add bug as been fixed. After breaking all the adds, all mobs fled the room, leaving only Razorgore to be DPS'd down.
Piece of cake. I'm not sure if it's necessary though. I Swiftmended just to be safe. I felt accomplished with the strategy, considering we had just wiped on 5 attempts to DPS the adds and desperately try to stay alive and not have Razorgore die prematurely. Comment by supcat Seems bugged after 4.
Tried times with a raid today, and he will randomly wipe everyone like he normally will do when you kill him before the eggs are gone. Edit: I did make a ticket about this after the first raid, and got a response within 10 minutes. The GM cleared all eggs but one for us, and we just had to clear that one to get to P2. Hope blizzard fix it soon. Comment by As of 4. Comment by deathtrap It's comforting to know I wasn't the only person wiping on this guy Gave it about 6 attempts before calling it off.
Most times we would try right clicking the orb, a blue beam would appear, but no mindcontrol would happen.. There was also one time that he was standing on the other platform across the room from us when mind control broke, he instantly teleported next to us and So yeah, completely frustrating to say the least.
Hoping for a fix sometime soon, my level 60 warrior would like some gear Comment by michielseel Bugges out randomly. Sometimes when channeling ends and sometimes you can't even use the channel device. Not worth trying at the moment. Comment by Wytebeard Possible Solution 2! When Razorgore has the mindcontrol fall off him, sometimes it causes him to drop out of combat as well, if you try and mind control before putting him back into combat it instant wipes the raid.
The Test? THEN mindcontrol Please post if this had success with you all as well. Comment by Lenarth My friends and I a feral druid, an elemental shaman and a blood death knight decided to troll Blackwing Lair just for kicks, and we were having a problem with this guy evading sometimes as he rushed over to the orb to kill the controller. Naturally, this is a problem when your tank can't taunt him back over and when using the orb again doesn't do anything at all to solve the issue of an instant wipe on wheels careening towards you at high speeds.
Razorgore appears to bug and evade when the controller doesn't have Mind Exhaustion, the debuff that keeps them from using the orb again until it runs out, when he breaks free. Again, this hasn't been confirmed anywhere, and I haven't seen anyone else mention it, but I am almost certain that the lack of the debuff is what causes him to evade. Or at least maintaining the debuff is a workaround to whatever the real issue is.
If he does go out of combat like others say he sometimes does which causes him to evade then somehow keeping the Mind Exhaustion debuff keeps him in combat when you lose control over him. So, cut off possession of Razorgore a few seconds before the debuff runs out.
Our tank was able to easily pick him up after I danced and kept the debuff, and we didn't have the evading problem for the whole fight. The entire thing is a cakewalk without the evade bug. As a side note, you have control over him for 90 seconds by default; if he doesn't get hit by anything, you definitely have to cut off control early, since the Mind Exhaustion debuff only lasts 60 seconds.
We didn't try anything else such as changing the placement of the orb controller, putting a dot on Razorgore, etc and we were fine. Edited for great justice and wording problems.
Comment by coops In order to avoid the "evade" bug you must kill most of the mobs or he will bug. A new bug my weekly BWL group ran into last night was that no one was able to click on the orb at all, 3 wipes later we gave up. Comment by Widowkiller Me and my warrior friend duo'd this place so I could tame Chromaggus. Man, this boss was a real pain in the rear. During the numerous wipes, I noticed that while controlling Razorgore, combat seems to randomly drop and return a second or two later.
It also seemed to follow a pattern of every 20 seconds. I'm not sure if this was because of my warrior partner gathering everyone and never letting them hit me or what, but once I noticed the combat thing, I made sure the channel never broke while out of combat, and we downed it that very try.
I can't guarantee that this will work for everyone, but just to be prudent, watch your combat state and make sure you are still in combat when you break the MC channel, and make sure the one not controlling the orb grabs aggro. Comment by Zyros As of 4. Read through all the above comments, adjusted accordingly, boss still wipes everyone after a MC break.
Even with sufficient threat built-up ahead of time, AoE being spammed on his location when he breaks, and someone else spam-clicking the orb as MC breaks - still nothing. EDIT: Yes, we kept mobs up, too, to try and force everything into combat, no go. Comment by For anyone who missed Lenarth's solution on page 2: Break the mind control a couple of seconds before the debuff falls off.
He'll then aggro onto someone, instead of bugging out and resetting All hail Lenarth, for the glory of the ingots! The root cause is the level of people doing this raid; used to be, there would be 40 level 60's splattered all over the room, so Razorgore would aggro onto something when the Mind Control ends.
However, with 80s and 85s all grouped together, diminished aggro radii mean he has nothing to grab onto to keep him into combat, resulting in his standard leaving-combat mechanic. This makes since as this bug first began cropping up around 3. The solution we found was to have a lvl 80 boomkin Druid follow Razorgore around.
As soon as the MC ended, they would start spamming Moonfire at the boss. He evades for a few seconds, but then they will start hitting, pulling Razorgore back into combat and allowing you to successfully Mind Control him again.
I would assume that any fast, low-damage spammable spell would work the same way- as long as he is put back in combat before reaching the MC orb.
Using this method, we were able to complete 5 full mind control cycles, destroy all the eggs, and finish the boss. As an added bonus, all adds despawned properly before the final phase. Or else he will bug, and everyone will die. Personally, i break it when i have 5 seconds of the debuff left, then i retake him. Edit I haven't tried the tactic in the comment below, next wednesday i will attempt to and see the results. But the tactics i used worked perfectly, and im not saying its better or not, you decide which you think suits you best.
Edit2 Just tried my method again On a horde character , i slipped up and let the debuff run out whilst Mind controlling, afterwards the boss ran over to the orb, ignored us all and blew the orb up. After that, i tried again and canceled it when the 'Mind exaustion' debuff was still up and at 5 seconds. No problems.
Comment by Like the majority of others, I was also experiencing the bug where Razorgore is unable to be mind-controlled, reaches the orb and explodes. Whoever is picking up adds to refrain them from reaching and attacking the orb can stay at the top of the platform near the orb. See screenshot provided below. When the MC drops and all eggs are dead, Razorgore was on the platform and did not blow us up.
Piece of cake, had no problems. I hope this saves you guys some GM tickets, repairs, and irritation. Good luck! If you are attempting the above method, dismiss all pets before initiating the boss. This should ultimately cure the bug with the method I have provided. Comment by Choicecut We've never had this issue since Cata launch up until now, but we're having this issue, tried every idea listed in the thread, none of them worked.
Put them all together, didn't work. Mindcontroller was located at the button of the stairs. Attacked Razorgore as a form of pulling to ensure he had a player on his threat table. Comment by Lenarth Excellent news, everyone! Razorgore has finally been hotfixed! And I quote: Blackwing Lair Razorgore does not evade when attacked immediately after being released from the orb. He should also no longer reset when the orb controller is interrupted.
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